![]() There are a total of four multiplayer game modes: Partners are a source for ammunition and are able to revive their fallen team mate. These changes included region-free play, client-server connections (as opposed to the original Army of Two’s peer-to-peer connections), and an increased number of participants (up to 10).Īrmy of Two: The 40th Day maintains its focus on co-op play by requiring that players play in a partnership. Multiplayer in Army of Two: The 40th Day has received significant changes since the original. There is also a lot more variety in characters, as there are more than twice as many different types of NPCs in Army of Two: The 40th Day, when compared to the original game. This is distinctly unlike the original Army of Two, where the enemies existed in the world solely to attack the player. This sort of interaction can also occur in specific hostage scenarios where players must use coop moves to successfully overcome the situation. ![]() Players can simply ignore these civilian NPCs and allow them to be killed by combatants (or their own fire), or alternatively players can decide to deliberately rescue them. Likewise, there are now noncombatant NPCs that players will be forced to engage with. This includes the environment, where some objects, such as wooden walls and crumbling mortar can now be penetrated by bullets. The outcome and presentation of these morality moments takes the form of comic panels created by the popular artists Chris Bachalo and Jock.ĮA Montreal has taken steps to ensure that the gameplay in Army of Two: The 40th Day is more dynamic than the original. but instead either player must decide while the other player is forced to accept the ramifications of that decisions regardless of what their preference was. The decision is not a vote between two players. At pre-determined points in the game players will be presented with a choice, for example whether they should steal weapons from a mall security armory or vacate the premises. In Army of Two: The 40th Day players are forced to make moral decisions that affect the story of the game. For example, by performing a mock-surrender the enemy combatants will focus all of their attention (and aggro) on the player that is surrendering. In Army of Two: The 40th Day, additional non-aggressive actions can affect aggro. While one player has aggro the other is being ignored and as a result can then freely perform actions such as flanking. By performing aggressive actions, such as firing one’s weapon, a player generates aggro and in turn causes enemies to focus more of their attention on that player. ![]() Aggro is measured by a HUD element that displays which player the enemy characters are currently focusing on. This is in addition to using aggro as a mechanic for tactically engaging enemies in the midst of combat.Īggro is a system that allows two players to tactically control the target of their enemy's attacks. For example, players can mock surrender or setup simultaneous sniper shots. The playbook allows players to scan enemies prior to engaging them in order to set up particular team-based tactics. Unlike in the original where cooperative moments were primarily predetermined at particular intervals in the game, in this sequel, players can use co-op moves at any time. The Super Heavy enemies will carry weapons that cannot be purchased or found otherwise, such as a flamethrower and a Gatling gun.Īrmy of Two: The 40th Day expands on and refines the cooperative play featured in the original game. New Heavy and Super Heavy enemy types can appear that wear thick armor and often require a special method of attack to defeat, such as shooting the gas canisters or grenade bags on that particular enemy. Weapon parts can be obtained in the game levels for free, either by searching armored boxes (which are locked as soon as the enemy detects the player's presence) or simply exploring. Certain weapons can only be unlocked by morality moments, from both good and bad outcomes. Bullets will be able to penetrate weaker materials such as wood and sheet metal. Weapons can now also be obtained from downed enemies, increasing the player's arsenal to four weapons (up from three in Army of Two). The "pimped" option returns with new camouflage schemes. More weapons and upgrades will be available, adding interchangeable upgrades between weapons, such as adding the barrel of one assault rifle to another.
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